Autodesk Maya , commonly shortened to Maya, is a 3D computer graphics software that runs on Windows, OS X andLinux, originally developed by Alias Systems Corporation (formerly Alias|Wavefront) and currently owned and developed byAutodesk, Inc. It is used to create interactive 3D applications, including video games, animated film, TV series, or visual effects. The product is named after
the Sanskrit word Maya (माया māyā), the Hindu concept of illusion.
Top features and benefits
Autodesk® Maya®
2015 software introduces a powerful new procedural effects platform developed from the industry-renowned Naiad
technology, and further refined for enhanced ease-of-use. Fully integrated into Maya, Bifrost offers photorealistic simulation and
rendering of liquids; results can be previewed interactively in the high-performance Viewport 2.0 hardware-accelerated display, and
rendered in the NVIDIA® mental ray®
renderer. Artists can choose whether to mesh liquids with a new particle surfacer, or render the
voxels directly. Particles, voxels, and meshes can be exported to a native file format, as well as to selected industry-standard file
formats.
Now Maya artists have access to the XGen Arbitrary Primitive Generator technology used by Walt Disney Animation Studios in the hit
animated films Tangled and Bolt, and by Pixar Animation Studios in Toy Story 3. With XGen, artists can generate curves, spheres, and
custom geometry on the surface of polygon meshes in order to create and groom hair, fur, and feathers on characters, and quickly
populate large landscapes with grass, foliage, trees, rocks, and debris trails. With geometry created procedurally at render time, XGen
enables artists to handle large amounts of instanced data that would slow down a system if loaded in memory; the rendered effect can
be previewed interactively in the Maya Viewport 2.0 hardware-accelerated display. Artists can control the appearance and behavior of
the primitives by setting attributes, painting maps, creating expressions, or using a set of interactive grooming tools; long hair can be
controlled by creating guide hairs, which can be simulated using the Maya nHair toolset.
Designed from the ground up by Autodesk software engineers, Geodesic Voxel Binding is an innovative new skinning method for
binding geometry to joint skeletons that enables artists to produce high-quality production-ready results in less time, often with only a
few clicks. Unlike other easy-to-use volumetric skinning methods, Geodesic Voxel Binding can handle complex geometry that is not
watertight and can contain non-manifold or overlapping components—as is frequently the case with real-world production meshes. The
resulting weights are compatible with existing skinning methods in Maya and suitable for use in game engines.
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